You can use resources to customize the appearance of particular
faces (see Faces):
face.attributeForeground
Foreground color for face face.
face.attributeBackground
Background color for face face.
face.attributeUnderline
Underline flag for face face. Use ‘on’ or ‘true’ for
yes.
face.attributeStrikeThrough
face.attributeOverline
face.attributeBox
face.attributeInverse
Likewise, for other boolean font attributes.
face.attributeStipple
The name of a pixmap data file to use for the stipple pattern, or
false to not use stipple for the face face.
face.attributeBackgroundPixmap
The background pixmap for the face face. Should be a name of a
pixmap file or false.
face.attributeFont
Font name (full XFD name or valid X abbreviation) for face face.
Instead of this, you can specify the font through separate attributes.
Instead of using attributeFont to specify a font name, you can
select a font through these separate attributes:
face.attributeFamily
Font family for face face.
face.attributeHeight
Height of the font to use for face face: either an integer
specifying the height in units of 1/10pt, or a floating point
number that specifies a scale factor to scale the underlying face's
default font, or a function to be called with the default height which
will return a new height.
face.attributeWidth
face.attributeWeight
face.attributeSlant
Each of these resources corresponds to a like-named font attribute,
and you write the resource value the same as the symbol you would use
for the font attribute value.
face.attributeBold
Bold flag for face face—instead of attributeWeight. Use ‘on’ or ‘true’ for
yes.
face.attributeItalic
Italic flag for face face—instead of attributeSlant.