Byte-compiled functions have a special data type: they are byte-code function objects.
Internally, a byte-code function object is much like a vector; however, the evaluator handles this data type specially when it appears as a function to be called. The printed representation for a byte-code function object is like that for a vector, with an additional ‘#’ before the opening ‘[’.
A byte-code function object must have at least four elements; there is no maximum number, but only the first six elements have any normal use. They are:
nil. The value may be a number or a list, in case the documentation string is stored in a file. Use the function
documentationto get the real documentation string (see Accessing Documentation).
nilfor a function that isn't interactive.
Here's an example of a byte-code function object, in printed
representation. It is the definition of the command
#[(&optional arg) "^H\204^F^@\301^P\302^H[!\207" [arg 1 forward-sexp] 2 254435 "p"]
The primitive way to create a byte-code object is with
This function constructs and returns a byte-code function object with elements as its elements.
You should not try to come up with the elements for a byte-code function yourself, because if they are inconsistent, Emacs may crash when you call the function. Always leave it to the byte compiler to create these objects; it makes the elements consistent (we hope).
You can access the elements of a byte-code object using
you can also use
vconcat to create a vector with the same